{
  "_readme": [
    "Tuning for Guilds (docs/wiki/social/guilds.md). Owner-edited.",
    "null = undecided; illustrative:true = shape, not commitment."
  ],
  "capital_stages": [
    { "id": "camp", "unlocks": null },
    { "id": "village", "unlocks": null },
    { "id": "town", "unlocks": null },
    { "id": "city", "unlocks": null },
    { "id": "kingdom", "unlocks": null }
  ],
  "advancement": { "great_works_weight": null, "contribution_weight": null },
  "guild_tree": {
    "branches": ["gathering", "combat", "storage", "economy", "travel", "cosmetics"],
    "bonus_routing": "rate_hooks_only",
    "magnitudes": null
  },
  "bank": {
    "withdrawal_default_rank": null,
    "donation_log": true
  },
  "guild_tents": {
    "proceeds": "guild_bank",
    "rent_source": "guild_bank",
    "listing_rights": "rank_permission",
    "note": "resolves D-MARKETS-06 socket (D-GUILDS-03)"
  },
  "territory_wars": {
    "world": "events",
    "territories": [
      { "id": "crystal_quarry", "holding_bonus": null, "illustrative": true },
      { "id": "ancient_mine", "holding_bonus": null, "illustrative": true }
    ],
    "cadence": null,
    "note": "combat mechanics block on the events-world session (D-GUILDS-06)"
  }
}
