Hyforger Design Canon
A Skyblock server with an RPG/MMO layer — this wiki is the single source of
game-design truth. Agents: read CONVENTIONS.md before writing
anything here. Humans: python wiki.py serves it locally.
Layers: vision (frozen, amend-only) → canon pages (ratified; change = superseding decision) → data/ (living tuning values, owner-edited).
Pages
- Conventions — the authoring contract every page follows
- Glossary — canonical game terms; one term, one meaning, corpus-wide
- Parking lot — think-tank idea intake, swept at each design session
- Vision — the integrated vision: the promises as they stand, with the amendment ledger (changes only by owner ruling)
- World System — islands, portal-only travel, stateless skill gates; the skyblock substrate's progression spine
- Currency Systems — Coins, MobCoins, prestige currency; faucets, sinks, the P2A shop audit
- Skill Trees — per-skill node trees replacing the milestone arc; branches, respec, Eternal Nodes, Life Essence
- Markets — market tents (unique goods) vs the bazaar (fungibles), NPC merchants, featured slots, the no-FOMO edge
- Mining & Caves — peaceful layered cave islands, ore-band soft-gates, Golem side arena, home generators
- Farming & Forestry — gathering branches with a danger gradient, biome-locked region crops, tradeable Eternal Seeds/Saplings
- Combat Zones & Bosses — the encounter taxonomy (creature/mini/zone/world boss), optional side arenas, full-trigger world bosses
- Fishing — a dedicated peaceful fishing branch; island-locked fish, rarity ladder, mini bosses deferred
- Guilds — guild island, bank, Capital ladder, rate-hook tree, Territory Wars; extends shipped hfguilds
- The Events World — the separate PvP/event world; baseline combat, bound event currency, hosted surfaces
- Dungeons & Enchanting — Eternal Crystals fuel enchanting; Crystalshroom island; dungeons as external-mod interface
- Crates & Keys — crates drop, money buys keys; arena-only openings; the three staff crates verbatim
- The Hub & Social Spaces — one Hub island, five districts; the Pirate Arena hosts the crate stage
- Collections — Almanac collection chapters with rate-hook completion bonuses; reputation killed permanently
- Ranks & Monetization — the five live tiers canonized; perk audit classes; MobCoin routes keep the P2A wall
- The Personal Island — home production trio, built upgrades, personalization, Chronicle; the substrate canon
- Quests, NPCs & the World Story — nine anchor questlines, live quest-flag gates, the daily board, the corruption arc