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Hyforger Design Canon

A Skyblock server with an RPG/MMO layer — this wiki is the single source of game-design truth. Agents: read CONVENTIONS.md before writing anything here. Humans: python wiki.py serves it locally.

Layers: vision (frozen, amend-only) → canon pages (ratified; change = superseding decision) → data/ (living tuning values, owner-edited).

Pages

  • Conventions — the authoring contract every page follows
  • Glossary — canonical game terms; one term, one meaning, corpus-wide
  • Parking lot — think-tank idea intake, swept at each design session
  • Vision — the integrated vision: the promises as they stand, with the amendment ledger (changes only by owner ruling)
  • World System — islands, portal-only travel, stateless skill gates; the skyblock substrate's progression spine
  • Currency Systems — Coins, MobCoins, prestige currency; faucets, sinks, the P2A shop audit
  • Skill Trees — per-skill node trees replacing the milestone arc; branches, respec, Eternal Nodes, Life Essence
  • Markets — market tents (unique goods) vs the bazaar (fungibles), NPC merchants, featured slots, the no-FOMO edge
  • Mining & Caves — peaceful layered cave islands, ore-band soft-gates, Golem side arena, home generators
  • Farming & Forestry — gathering branches with a danger gradient, biome-locked region crops, tradeable Eternal Seeds/Saplings
  • Combat Zones & Bosses — the encounter taxonomy (creature/mini/zone/world boss), optional side arenas, full-trigger world bosses
  • Fishing — a dedicated peaceful fishing branch; island-locked fish, rarity ladder, mini bosses deferred
  • Guilds — guild island, bank, Capital ladder, rate-hook tree, Territory Wars; extends shipped hfguilds
  • The Events World — the separate PvP/event world; baseline combat, bound event currency, hosted surfaces
  • Dungeons & Enchanting — Eternal Crystals fuel enchanting; Crystalshroom island; dungeons as external-mod interface
  • Crates & Keys — crates drop, money buys keys; arena-only openings; the three staff crates verbatim
  • The Hub & Social Spaces — one Hub island, five districts; the Pirate Arena hosts the crate stage
  • Collections — Almanac collection chapters with rate-hook completion bonuses; reputation killed permanently
  • Ranks & Monetization — the five live tiers canonized; perk audit classes; MobCoin routes keep the P2A wall
  • The Personal Island — home production trio, built upgrades, personalization, Chronicle; the substrate canon
  • Quests, NPCs & the World Story — nine anchor questlines, live quest-flag gates, the daily board, the corruption arc