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Collections — and the last progression verdicts

Canon

Collections are Almanac sections. The earned-only book of deeds grows a collections chapter per system — gathering collections, fish collections (the fishing canon already points here), creature and boss collections (the bestiary's completion view), cosmetic collections — all earned by playing, tracked forever, never purchasable. Completing a collection pays titles, badges, cosmetics, and small permanent bonuses through the existing relic-bonus route (XpBonusSource-style rate hooks — a completion bonus is a relic bonus's sibling, never a progression write).

Reputation is dead, permanently. Eight ratified pages carried "unless a reputation system is ever designed" — this session ends the clause. Quest flags record region contribution, Almanac deeds record accomplishment, island gates govern access; a parallel reputation number duplicates all three. Resurrecting it would take a vision-level case, not a parking-lot bullet.

The other two V1 remnants are already canon by other names: Unlock Progression is the ratified gate vocabulary (skill gates live, quest flags live, deed gates reserved — plus the unlock-feedback UX the world-system and level-up toasts define), and Profession Levels is the shipped vocabulary (20 skills 1–100 + Profession Mastery 1–10).

With this page, every V1 System-intake bullet is adjudicated.

Decisions

D-COLLECTIONS-01 — collections fold into the Almanac, with rate-hook completion bonuses (proposed)

The Almanac is the one earned-only book; collections are its per-system chapters. Completion rewards may include small permanent bonuses via the existing relic XpBonusSource route — earned-only, hook-routed, audit-identical to relics.

Rejected: a standalone collections system (an earned-only book beside the earned-only book); cosmetic-only completion rewards (drops V1's progression-boost intent when a sanctioned route already exists).

D-COLLECTIONS-02 — reputation is killed, permanently (proposed)

Owner ruling. Every conditional "unless designed" across the corpus resolves to no. Quest flags + deeds + gates already carry the load; region identity lives in questlines and island content, not a meter.

Rejected: parking indefinitely (leaves eight pages' clauses dangling — the ambiguity this verdict exists to end); reputation-lite (a progress bar over data quest flags already hold).

D-COLLECTIONS-03 — the remnant fate table (proposed)

V1 idea Fate
Unlock Progression (doc) Superseded — the ratified gate vocabulary + unlock feedback UX
Profession Levels (doc) Superseded — 20 skills + Profession Mastery 1–10 (shipped vocabulary)
Reputation Systems (doc) Dead (D-COLLECTIONS-02)
Collection leaderboards Adopted via hfrecords boards where wanted
Seasonal / event collections Deferred → events content, inside the no-FOMO edge
Hidden collections / secret collectibles Adopted as content flavor (pairs with hidden nodes and easter eggs)
Mount/pet collection rewards Routed — pets via htpets, looks via the wardrobe path
Profession prestige / profession guilds Dead — prestige is the skills system's; guilds are guilds

Rejected: designing deferred items now.

Tuning

  • data/collections.json — collection categories, completion thresholds, bonus magnitudes (rate-hook routed). Owner-edited; categories land with each system's content pass.

Implementation

Owning mod: mods/hfalmanac (extension — collections are new Almanac sections on the existing component and codec discipline; a schema change goes through the STORAGE.md design-doc route). Completion bonuses ride the existing XpBonusSource provider hook. Collection progress writes come from the same provider-hook observations the bestiary already uses.

Open questions

  • Collection categories and thresholds per system — content passes.
  • Bonus magnitudes — owner tuning.
  • Whether the Almanac UI needs a collections tab redesign — HyUI probe territory when hfalmanac UI work runs.